Unity3D | Photoshop
The game consists of a sheep jumping and dodging obstacles as it runs away from the big bad wolf. The goal is to keep running as long as possible.
I wanted to make a game where the view perspective is inversed. Instead of looking forward seeing the back of the character, I wanted to look backward, facing the character and whats chasing it and leave a bit of margin to see the obstacles coming. Then I wanted to mix some 3D objects (the road, logs, boxes and gravity) with some 2D objects (sheep, wolf, fence and trees) to create a sort of cutout look, like those books that you open and the paper stays there in 3D.