Unity3D (C#)
This is a 2D scroller one player action game where the player needs to perform specific combos to kill different types of monsters that he/she meets along the way before facing the final boss. The idea was to create a crazy over the top action game where the combo system dominates and when executed right gives the satisfaction of performing a complex fighting move along with some cool visual effects. The game was built in collaboration with 2 graphic artists and another programmer.
MY CONTRIBUTION
My task was to program the combo system, the Enemy AI and the logic of the game. I used C# to program several scripts. Here is a </> Sample of the Combo Manager Script </>
PRESS
Lilith was presented to the public on an old fashioned arcade machine at Correlate 2014, the Design & Computation Arts Year-End Exhibition, Concordia University.
Correlate - Lilith | Correlate - Julieta
COLLABORATORS
Karolane Robert - graphic artist
Saeng-a-Loon Chaengsavang - graphic artist
Philip Figiel - programmer